Hide and Seek | The Original HNS Stickman Game

Hide and Seek | The Original HNS Stickman Game

Find or be found. Up to you.

The good old classic hide & seek with stickman. Play either as a seeker or as a hider stick and build your shelters from cars or office desks, hide in the water, in the hay pile, in the cornfield, in the boss' office and most importantly, push others in the seeker's vision field. Try to be kind though. Very addictive and easy to play hyper casual game Hide 'n seek - the original hns game

How to Enjoy Hide and Seek | The Original HNS Stickman Game to the Fullest

Swipe across the screen or use WASD to move
Find other stickman or hide from them

Why Play This Game?

Features:
∙ Beautiful and unique 3D visuals
∙ Play either as seeker or hider
∙ Complete freedom to play however you like
∙ High performance
∙ Fun, relaxing and addictive

Is the game built using a game engine? If yes, which one?

The core framework for the game's visual and interactive elements is WebGL.

Does the game contain cruel elements?

Yes, Hide and Seek | The Original HNS Stickman Game has elements of cruelty or aggression.

What are the main tags that describe the game?

The labels used to categorize the game are 3d, hide, maze, stickman.

In which game category can this title be found?

The game is based on .IO gameplay.

What development studio produced this game?

The development team for this game is Mirra Games.

For which age bracket is this game most suitable?

The ideal age groups for playing this game are Teens.

Would this game be suitable for a young audience?

No, Hide and Seek | The Original HNS Stickman Game is not fit for children to enjoy.

Is the game designed to run smoothly on mobile devices?

Yes, Hide and Seek | The Original HNS Stickman Game is playable on both iOS and Android devices.

Who is this game geared towards in terms of gender?

This game is meant for any Male player.

Are blood elements involved in the game?

Yes, Hide and Seek | The Original HNS Stickman Game shows blood or blood-like effects.
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